path of the storyteller / blog

good bones

You know the old joke about “boneless chicken,” right? How did it walk?

As a long-time vegetarian, I don’t worry much about bones in my cooking! But I think about them All. The. Time. in my writing.

Just as the overall story has a structure, so must each scene. This is especially true in the middle, or second act.

Why? The middle is most of your book. A long expanse without some sturdy support is not going to hold up. It’s a tent without a tentpole.

The middle’s job is to place obstacle after obstacle in the way of your hero’s progress toward her goal, or mission. Think of it as a series of tests. Some, your hero will pass; some she’ll fail; some she’ll barely scrape through.

Each test forces her to level up in some way (a story is a journey of change, as I’m sure you recall!). But a series of tests can too easily look like this: Test. Test. Test. Test. Test. Scene after scene after scene.

Monotonous, no? And...

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the star of the show

Hero. Protagonist. Main character. Whatever term you prefer, this character is the star of the show. 

But what exactly does that mean? In weakly structured drafts, it often means that the writer uses the hero as a fictional doppelgänger. The character appears in every scene, observing and narrating, musing and mulling and commenting on all that she takes in. 

But this passive hero doesn't do anything. She has many feelings and opinions, but the events of the tale happen to her and around her. When a big push forward is needed, some secondary character is likely to step in to orchestrate the next step. 

This is using the protagonist to do the writer’s job. The big tell of this all-too-common type of flawed draft is that the secondary characters are always more interesting than the main character! 

Putting your hero in every scene does not make her an active protagonist. In a well-structured story, the hero drives...

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cause and effect

Do you know this oft-repeated quote by British novelist and critic E. M. Forster? He’s explaining the difference between his definition of story and plot: 

“The king died and then the queen died is a story. The king died and then the queen died of grief is a plot.”

Forster uses the word story a little differently than I use it. By story, he means the most basic definition — a collection of incidents that happen in a timeline — but his point is clear and essential. 

He argues (and who would disagree?) that the job of a well-structured tale is to make readers care what happens next. The writer does this not by providing a list of unrelated incidents, but by creating a dynamic chain of cause and effect. 

Think of dominoes. They are meticulously arranged. They have a starting location and a finish line. They need not move in a perfectly straight trajectory (and it’s far more interesting if they...

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step by step

Change is hard.

It takes time. 

It takes letting go of old beliefs, old behaviors, old reflexes.

It can feel raw. Like shedding a skin.

A story is a journey of change. Is it any wonder that we writers have to put our heroes through the wringer?

All through the second act, our hero must face test after test after test. 

Second acts are the long middles of any story (half the length, or more, of the entire tale). Second acts are the dangerous, obstacle-laden expanse your hero must cross, like the proverbial chicken, to get to the other side. 

And every step of that long, treacherous way, the hero learns. Grows. Fails and regroups. Gets braver, bolder. Faces fears, confronts hard truths, and finds herself doing things she might never have dreamed she was capable of.

The middle is long because change is hard.  It takes time. It goes step by step.

Let the journey begin!

TIP: Think of the second act as a series of tests that allow your hero to...

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a new world

Early on — let’s say no more than twenty- to twenty-five percent of the way in to your story (quicker is good, too!) — your hero is going to cross an important threshold. 

You'll often hear it called it the act break. It’s the dividing line between our old friend, “the beginning,” and that murky expanse known as “the middle.”

Crossing this line is so much more thrilling than these words convey! Quite simply, your hero leaves the world they've known and enters new territory. This is the world of the adventure, the training ground, the quest.

It is a wildly different place, with new rules and new dangers, populated with allies and adversaries. It is designed (by you, of course!) to test your hero to the core, and bring them step by hard-earned step along the incremental journey of change. 

It might literally be a new world — Oz, perhaps? — or a long and difficult quest, like the one Bilbo...

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you want me to do what?

Imagine if you will: You're in a serious funk, and for good reason. Your father has died (the circumstances? Mysterious!), and his death should have made you king, but your creepy uncle swooped in and married your mother and now it's creepy uncle who's king, not you. 

And now your best friend, your ride-or-die, has come to you with a wild tale: A ghost has been spotted by the guards, not once, not twice, but three nights in a row, wandering the ramparts of the castle. Your pal (we’ll call him Horatio) has seen it with his own eyes. 

Dude, says Horatio. I'm serious. It looks like your Dad. You need to come talk to the ghost.


Who wouldn't want to keep reading a story that starts like that? Our hero Hamlet is in a pickle for sure, but good storytelling demands that he DO something about it. 

You need to come talk to the ghost. Hamlet does so, only to have the ghost challenge him to even bigger task: I was murdered, the ghost tells...

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