steering the craft

guardians at the threshold

 

Every story has a moment early on where the hero is presented with the chance to do something new and difficult. Let’s call it the adventure.

But adventures are scary and hard, and your hero may refuse—at least, temporarily.

The sudden appearance of outside obstacles is part of this powerful stage of storytelling, too. We call these archetypes the threshold guardians

All these inner and outer refusals are a good thing. Today we’ll discuss why the hero’s refusal is my favorite stage of the hero’s journey, and how using it skillfully can deepen your storytelling and your reader’s bond with the protagonist.


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what’s wrong with you?

Tone is everything, isn’t it?

If I say “what’s wrong with you?” in a rude way, it implies both that I think there IS something wrong with you, and that I have an opinion about it!

Yet a different, warmer, more curious intonation might be an expression of care. I can see something's wrong, and I want to know more. 

This kinder, gentler way is the stance we must take toward our protagonists. I like to call them heroes, for reasons that will be made clear as these tips progress. Protagonist, main character, hero — look, you know who I mean. Your story is bound to have one.

And whoever that hero is — something’s wrong. Something is drastically, urgently, things-can’t-go-on-like-this wrong. 

It might be something obvious (your horrible uncle hates you and makes you live in a cupboard under the stair, oh and you're an orphan too, long story! ) — or more subtle (you don’t actually mind being a...

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storytelling is golden

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